The Contrast Between Realism And Unrealism In The Movie Run Lola Run
Throughout “Run Lola Run”, the director uses his own style of filming to convey us to stay in the movie. The director uses the movie to show unrealism by character development, realism by setting, the theme of the video game concept, and the way the movie was shot.
Run Lola Run starts with concept to think of life as a game, and we are suggested to see the film as a video game simulation. Various parallel video games narrative features. The opening phone sequence is like the start of the game: a sequence that shows the players speaking and behaving alone to tell a story before the game. Every movie begins at the same level, TV, similar to a video game's save point.
Lola seems to learn from previous runs in every race. In the second round, she learns how to use the gun that Manni taught her to take it off safety. If you play a video game, every time you play a course, you gain skill assets. Having a simulation perspective is not the only things that make Run Lola to run a video game film. The costumes are often not focused in the video game world, for whatever reason, but they allow us to bring in this mindset.
It may be strange, and it is, to have a movie split into three different scenes on the same plot. The manner in which the movie does this is primarily through the use of a realistic setting and acts that the average audience in the Lola case can plausibly see. For example, in Berlin, the main location for the film, the entire film is actually being shot. We would have found a position that we at least knew about the heart of the audience. This could boost their interpretation of the movie as a potential day in the life of Lola and Manni.
But on the other hand, there are some weird aspects to the movie, such as Lola's ability to break glass with her voice when she's in a rage. While this is not a feature, many viewers would have liked to include this in the film. While he tried to present most of the movie's other elements as realistic, he added to the particular trait of Lola. This may have been the way the director said that the movie does not really represent the actual facts, as much as it represents the fact. The purpose of the film, in other words, is not to be realistic but have a realistic setting.
Most of the film was filmed on 35 mm, but the clips are taken from scenes that neither Lola nor Manni depict. It gives the scenes a completely different look and takes the audience away from conversation and visual design. “Director Tom Tykwer said that he used video in the scenes that did not include Lola and Manni because he wanted them to seem less real than the rest of the film, almost as if they aren’t a reality.”(Film Education). The public is profoundly shocked that Lola's movie is being cut off from her building to her father's office. The film's tempo shifts and the music stops abruptly based on characters mood and situation. This movie didn’t follow every movie format, it had its own weird twist by having the story repeated three times, with three endings. It did not follow the average Hollywood style movies were meant to be.
In conclusion, this essay shows the uses this of unrealism by character development, realism by setting, the theme of the video game concept, and the way the movie was shot. It shows the representation of how a unique movie that didn’t follow a Hollywood type concept can be just as good or even better.
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